OH DANG! its 
01.1/Shadowdark Supplements 
/2025

Working with Total Park Kill Games, I designed the layout of two supplements for the TTRPG Shadowdark; The Knight of the Pious Hand & the first in a series called Shadowdarkest Dungeons.

We wanted to emphasize the grimdark aspects of the game while incoporating elemnts that could easily be identified with Total Party Kill Games. Luckily these go hand in hand, and after some back and forth we landed on some core elements for a template, which could be modified to fit each bespoke supplement or line.







































.
01.2/



























































.

01.3/


The Game of Morale/2024

The Game of Morale is a combat board game I created as part of a group project in my Game Design course. In addition to contributing to the rules, I was in charge of all of the visual assets including: Class cards, Ability cards, Enemy cards, Boss cards, Equipment cards, Map tiles, the Combat board, and the box art for the game.
Categorizing assets via design and color while making them visually distinct was a large portion of my focus. I wanted first time players to say “I’m the blue guy so I must have all the blue cards” while more experienced players could identify the art or name of the card with its function quickly.



Sliver: Factions 
/2025

Sliver Factions is a TTRPG (Table-Top Role Playing Game) supplement that helps players design characters deeply ingrained into the World of Sliver.

This started as a class project to design a 12 page zine about community, but quickly expanded. the final product is 20 pages of content, a world map, and the front and back covers.

As a designer, both for games and graphic design, I strive to have consistent and clear tone across a project. 
For Sliver Factions I most wanted to emphasize the unique genre that the game occupies. Magitech - or the fusion of magic and technology - is one of the key reasons Sliver is different.I wanted to design the document in a way that it looked like it was made with magic based technology.

I thought a lot about Sci-Fi UI (say that 10 times fast!) in the media that inspired me and how I could emulate that without copying it and without compromising legibility of the content.