OH DANG! its 
0I/O’Hay! I'm Eamonn O'Day! I’m a Graphic Designer passionate about connecting, understanding, and communicating through design - specializing in Branding, Layout, and Type design. 

I believe great design is something you feel first, and I strive to design things that feel authentic and direct, so you can feel good about liking what you see.


eamonnoday@gmail.com
www.linkedin.com/in/ohdangdesign
01.1/Shadowdark Supplements 
/2025

Working with Total Park Kill Games, I designed the layout of two supplements for the TTRPG Shadowdark; The Knight of the Pious Hand & the first in a series called Shadowdarkest Dungeons.

We wanted to emphasize the grimdark aspects of the game while incoporating elemnts that could easily be identified with Total Party Kill Games. Luckily these go hand in hand, and after some back and forth we landed on some core elements for a template, which could be modified to fit each bespoke supplement or line.







































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The Game of Morale/2024

The Game of Morale is a combat board game I created as part of a group project in my Game Design course. In addition to contributing to the rules, I was in charge of all of the visual assets including: Class cards, Ability cards, Enemy cards, Boss cards, Equipment cards, Map tiles, the Combat board, and the box art for the game.
Categorizing assets via design and color while making them visually distinct was a large portion of my focus. I wanted first time players to say “I’m the blue guy so I must have all the blue cards” while more experienced players could identify the art or name of the card with its function quickly.



Sliver: Factions 
/2025

Sliver Factions is a TTRPG (Table-Top Role Playing Game) supplement that helps players design characters deeply ingrained into the World of Sliver.

This started as a class project to design a 12 page zine about community, but quickly expanded. the final product is 20 pages of content, a world map, and the front and back covers.

As a designer, both for games and graphic design, I strive to have consistent and clear tone across a project. 
For Sliver Factions I most wanted to emphasize the unique genre that the game occupies. Magitech - or the fusion of magic and technology - is one of the key reasons Sliver is different.I wanted to design the document in a way that it looked like it was made with magic based technology.

I thought a lot about Sci-Fi UI (say that 10 times fast!) in the media that inspired me and how I could emulate that without copying it and without compromising legibility of the content.


02/Nomad - Hiking App Concept
/2023

As part of a brading course, I designed an app icon/logo for a fictional trail finding app I called Nomad.

During ideation I was looking at brands like AllTrails and really enjoyed combining a more natural subject with a clean design. I landed on a symbol that combined a mountain, a trail, and the letter N. I played with the exact angles and thicknesses of the symbol for a long time to make sure no one element got lost in the mix.

Below is the final design and process documentation for the project.

03/Typeface Design

Below are just a few type-based projects I have worked on.

Impor was a semester long project for an Advanced Type Design course I took, creating the full typeface in Glyphs, including support for multiple latin based languages.

My 93 segment display and coding ligatures are both types in progress for a personal project (yes I am creating two fonts for a personal project, what’s it to ya). I wanted both a sleek code like font and a way over-engineered segment display to emphasize the sci-fantasy feel of the project.

finally, I have included a couple test type-based logos for that same personal project, titled “Slivers”

04/Layout Exercise
This exercise used a modular grid to arrange text in a variety of layouts. The goal was to compare and contrast different techniques for creating hierarchy, visual interest and consistency using InDesign. I created 2 designs for each of 3 levels of restriction.


The first and most restrictive specifications were as follows: only use one font (not family), black text on white background, 11pt font left aligned, only text.

The second set of restrictions gave a lot more flexibility: Two fonts, two colors (in addition to black and white), 11pt and one additional size, left aligned or justified, and thin lines (rules).

The final round was the most open ended: 3 fonts, any colors, any text size and alignment, any graphics.

After taking a typography course the year before, I was already accustomed to thinking about letters as shapes. So I decided to technically follow the specifications by using that 11pt font in the greater design elements of the layout. 

Practically, this meant using shearing, rotation, overlapping, and spacing to add texture and structure to the design. Because of the overlapping, I was inspired by typewriter artists and decided to use a faded typewriter inspired font which offers a lot of texture.
Because I went so heavy on the text as a design element in my first design, I decided to only use the exact text given to me. I instead decided to use white space as the main vehicle for hierarchy.

Giving as much white space around the title as I could makes it a focal point in the upper half the the design. I then used the byline to act as a barrier from the title and body text. In the lower portion I similarly gave more white space around the headers and then treated the main text normally, using my grid to create separate columns.
I was really enjoying the hardcore limitations of the first set and honestly didn’t want all the freedom given to me. So for my first design I wanted to really focus on color as the main avenue for hierarchy and contrast.

Clearly I still used multiple typefaces and font sizes, but let’s be honest, the yellow and black is what’s really pulling weight here. I again used glyphs as a design element (slashes as a border, and blocks of yellow text in the grid to add structure and texture) but clearly less so than previously. I really liked altering the text space to give a different feel in the dimensions without actually altering them.
Because I had 2 additional colors, I decided to use a technique I had been using a lot at the time in my next design: using low opacity cyan and magenta duplicates to create a shakey/3D effect. This effect works best on a black background so that was another big decision made by having fun with this technique.

I used this on anything I wanted to stand out a bit more - so headers and the title - so they would have both more texture and weight without using additional font sizes.

This effect really reminds me of old digital displays and so that inspired me to use a second font that felt digital.
By this point, I had embraced my freedom instead of rejecting it, and so I decided to do literally as much as possible without being too much.

This didn’t mean however, I was done having fun with text as a design element. The main driver of this design is using the “Typo” in the wonderful Adhesive No Seven and layering it at low opacity as many times as I felt I could get away with. And by that I mean my computer started getting kind of warm and when I moved my workspace the whole thing inverted colors. So of course instead of taking it down a bit, I screen grabbed the inverted workspace and put that in there too.
The freedom went to my head. I had to come back down to earth.

I decided to meet the requirements in the most understated way possible.

So I used 3 fonts (Italic, Italic C, and Italic T), colored text, a lightly colored background, and an image. I really enjoyed overlaying lines where guidelines were to not only show the structure but also mimic graph paper.

Please don’t give me freedom again.